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in my spare time, my coding efforts mainly go towards game development. university work caused quite a gap in releases but i'm hoping to rectify this soon


organelle (Unity [C#], Unreleased)

absurdist church exploration walking simulator; by Formerly Known Inc.

you enter a church. there are believers in there. and the organ has been infected. coming when it's finished (this year hopefully)


Denizen's Dungeon (Visual Basic, 2020)

ASCII graphics Homestuck card game roguelike; by me

based on Andrew Hussie's webcomic Homestuck, this text-based, Slay the Spire-like started as a college project which I then continued working on, both to add new features as well as actually balance the game (which i didn't bother doing while it was a school project). Featuring a variety of original (and unoriginal) characters, and a full soundtrack (also part original and part not) that i got help with from some friends (credits can be found in-game)


ADHESIVE (GameMaker Studio [GML], 2017)

gravity reversing arcade platform shooter fighter; by me

this one's quite old, from when I was messing about with GameMaker Studio. of the many platforming games where you play as a coloured square that I made at the time, this is the only one that I ended up releasing. inspired by the many local arcade 1v1 games I would bring to school on a USB (EGGNOGG+ my beloved), but not as good as them. the gravity switching gimmick is cool though. I clearly enjoyed VVVVVV at the time (and still do)